The Roblox interactive gaming platform has agreed to implement enhanced safety protections for young users and pay more than $12 million to the state of Nevada, in what Attorney General Aaron Ford described as a first-of-its-kind agreement.
The settlement includes a $10 million commitment over three years to fund youth-focused programs such as the Boys & Girls Club and other offline activities. It also provides funding for a dedicated law enforcement liaison and an online safety awareness campaign.
As part of the agreement, Roblox will introduce stricter safety features for minors. These include mandatory age verification for all users, restrictions on nighttime notifications for younger players, and expanded parental controls for users under 16. Previously, such oversight applied only to children under 13.
The platform will also roll out facial age estimation technology to better verify users’ ages and limit interactions between minors and adults. Under the new rules, users under 16 will only be able to chat with trusted contacts or peers in similar age groups. Trusted contacts must be verified through QR codes or phone contacts to ensure real-world connections.
Additionally, Roblox will create dedicated “kids accounts” for users under 16, restricting access to adult-rated content and offering games vetted for age appropriateness.
The agreement was reached in lieu of litigation, though Roblox continues to face legal challenges in other states, including Texas and Kentucky, over allegations that it has not done enough to protect children.
Roblox’s Chief Safety Officer, Matt Kaufman, said the settlement establishes a new benchmark for digital safety and reflects collaboration between regulators and the tech industry.
The settlement comes amid growing scrutiny of social media and gaming platforms. Recently, companies like Meta and YouTube have faced legal challenges over claims they designed platforms to encourage excessive use among young audiences.
Nevada officials emphasized the broader risks facing children online, noting that a significant number of predators operate across digital platforms, often targeting minors through chat and messaging systems.
